The maximum length for NPC names is 22, and obviously they will reset if the NPC dies. For example, "Brian" has 5 characters, so you'd edit the preceding character to be \x05 (ENQ). They're saved as strings with length prefixes, so edit the name to be whatever you want, then edit the byte before it to reflect the length. As with most other NPCs, the condition only needs to be fulfilled once the Town Slimes will respawn on their own should they be killed. This should go without saying, but make a backup first because it's very easy to fry your save file.Ĭurrently*, the NPC names are at the very end of the save file. There are 8 different Town Slimes different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. If you really want to rename your NPCs badly, you can do so by editing your raw save file with a hex editor like HxD. Since the name is completely random each time, there's no telling how many of the gentle Guides you'll have to mercilessly eviscerate before finally getting a Brian.Īlthough, at about the 24th slain Guide, your chances of having gotten at least one Brian will approach 50%. However: There are currently* 35 possible names for the Guide, and - one of them is, in fact, Brian. The first row can be possible the color (25 chance the row will display the color) The second can be an adjective as in your example Floral (50 chance the row will display) the third callom can be the noun or adv as ex 'Barbarian's' or 'Magician's' (100 chance the row. This was sub-optimal, but we didn't try to do anything about it. When we generated our new world, the guide had a name: Trent. I'm not aware of any save editor that can rename NPCs at this point. We can split the generator into 4 random calloms that it will choose from. How does NPC naming work Ask Question Asked 11 years, 9 months ago Modified 6 years, 4 months ago Viewed 6k times 23 Prior to the 1.1 release, my friends and I always referred to the guide as Brian. 100 blocks of Mushroom grass and Mushroom plants. Surface Glowing Mushroom biomes do not generate naturally and therefore must be manually created. To get the Truffle to move in, there must be a vacant House in (or near) a Surface Glowing Mushroom Biome (i.e. Names of waifu texture packs in amound of waifu texture packs which are. The Truffle is a Hardmode NPC vendor who sells various Mushroom-themed items, including the Autohammer. ![]() NPC names are saved as text in the world file. NPCs and Paintings have been fixed and now work in terraria version 1.
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